One of my earlierst gaming projects within a group. It is a fairly simple platformer with minor stealth elements that takes places in a variety of settings. For this one, I worked on environments and to a lesser degree on level design.
Responsibilities: Environmental props, environmental architecture, retopology, level design and texture work
Tools used: Autodesk Maya 2009, Adobe Photoshop CS4
Duration: Around 12 days (spread across several months)